Admin-judged per match. One player can only receive one award per match.
Defending Award
Field only
Solid Defender
+2
Reliable defending and clean interventions.
Defensive Wall
+4
Dominant duels and at least one goal-saving action.
Extraordinary Defender
+7
Match-defining defensive performance.
Goalkeeping Award
GK only
Strong Keeping
+3
Good saves and command of area.
Outstanding Keeping
+6
One exceptional save that shifts momentum.
Heroic Keeping
+10
Multiple elite saves, true match hero.
Playmaking Award
Field only
Creative Influence
+2
Creates chances and links play consistently.
Dominant Playmaker
+4
Controls tempo and drives dangerous attacks.
Masterclass
+7
The game flows entirely through this player.
Showman Award
Any position
Crowd Pleaser
+2
Notable flair moments, clear crowd response.
Showman
+4
Repeated wow moments and entertaining play.
Entertainer of the Match
+6
Headline-level spectacle and fan energy.
Physical Dominance
Any position
Strong Presence
+2
Won most physical duels, hard to dispossess, gave teammates protection.
Force of Nature
+4
Dominated every physical contest. Opponents visibly avoided challenging them.
Unstoppable
+7
One of the most physically dominant performances of the tournament.
Big Moment
Any position
Clutch Moment
+2
One action in a high-pressure moment that directly affected the result.
Game Changer
+4
Two or more decisive actions under maximum pressure.
Match Hero
+6
Defined the match outcome through clutch performance.
Section C
Chips
One-time power-ups you can activate strategically.
Triple Captain
Captain earns x3 instead of x2
Once per tournament
Wildcard
All transfers are free
Once per tournament
Bench Boost
Bench earns full points (x1)
Once per tournament
All-Out Attack
Field starter goal points doubled
Once per tournament
All-Out Defense
Goalkeeper total points doubled
Once per tournament
Section D
Squad & Budget Rules
Core structural rules governing squad building.
8 players
Squad Size
1 GK + 4 field starters + 3 bench
80 credits
Budget Cap
Build inside the cap every gameweek
Max 2 players
Team Limit
From the same real team
x0.5
Bench Multiplier
Bench scores half by default
1 per GW
Free Transfers
Bank up to 2
-10 points
Extra Transfers
Per extra move beyond free transfers
x2
Captain Multiplier
Becomes x3 with Triple Captain
Not used
Vice Captain
No vice-captain fallback in this format
Allowed
Captain Changes
Until gameweek deadline
Section E
Knockout Stage Transfers
Special rules for the late stages of the tournament.
Free Removal
Quarterfinals & Semifinals
Players from eliminated teams can be transferred out for 0 points penalty. Normal transfer rules apply to players from qualified teams.
30 Pts Fee
The Final Stage
Free removals end. Every transfer costs 30 points penalty. The 2-player limit per team is completely removed — select anyone from the finalists.
Section E
Player Badges
Badges represent a player's core identity or recurring performance traits. Assigned by admins and shown across player profiles and match cards.
Goal Scorers
Phenomenal FinisherStunning strikes and acrobatic goals. A highlight reel player.LegendaryGoal MachineScores consistently. Dangerous in every match.RareThe SniperClinical finishing with minimal touches. Converts half-chances.RareThe PredatorAlways in the right place. Instinct over technique.RareThe Wall BreakerFeared from distance. Blasts through defenses from 25 yards.RareThe Penalty KingConverts spot kicks with icy consistency. Never misses from twelve yards.Rare
Creators
The MagicianCreates magic from nothing. Vision and technique beyond peers.LegendaryThe MaestroElite ball control and dribbling. Dictates the game and breaks ankles with finesse.LegendaryThe ArchitectBuilds attacks with elite vision and precision passing.RareThe ShadowInvisible until the moment matters. Appears from nowhere to change the game.RareThe RegistaDrives from deep. Wins the ball and immediately accelerates the attack.RareThe MetronomeEvery touch purposeful. Sets the rhythm and never wastes a pass.Common
Defenders & GK
The OctopusExtraordinary reach and reflexes. GK who saves the unsavable.LegendaryThe Sweeper KingDominates the box and starts attacks with elite distribution.LegendaryThe WallDefends everything. An impenetrable barrier.RareThe DuelistWins 1v1 battles everywhere. Dominates individual matchups.RareThe CommanderOrganises the defense with authority. The team's last brain as well as last body.RareStone HandsCatches everything cleanly. Technical perfection in handling.CommonThe EnforcerDominant in aerial duels and physical battles. Wins headers, shields the ball.Common
Physically Dominant
Human TankPhysically dominant. Wins every battle, never stops running.RareThe RocketExplosive pace and directness. Beats players with pure speed.RareIron ManDurable and dependable. Delivers every single game.CommonThe EngineRelentless intensity from first whistle to last. Covers every zone.Common
Character & Mental
Ice In VeinsPerforms with calm under pressure. Clutch decisions in key moments.LegendaryCaptain FantasticLeads by example. Big moments, big personality.LegendaryThe GrintaExemplifies fighting spirit. Never gives up and tackles fiercely.RareThe Comeback KidThrives when the team is losing. Scores or creates when it matters most.RareThe ChameleonAdapts to any role. Plays anywhere and delivers everywhere.RareThe VeteranReads the game two moves ahead. Makes the right decision when everyone else panics.Common
Style & Flair
The ArtistPaints the pitch with beautiful touches and elegant plays.LegendaryThe PhantomDribbles through tight spaces with technical wizardry. Makes the impossible routine.LegendaryJoy to WatchPure entertainment. The player everyone wants to see on the ball.RareMr. ReliableQuietly does the right thing every single game.Common